Aquatic Resonance
Breathing with nature—where land, water, and movement meet at MAP mima.

Client
Map mima
Duration
10 weeks
Role
Researcher,
experience designer,
Tools
Figma, Touchdesigner, Rhino, CapCut
Project Description
The Aquatic Resonance is an immersive experience that explores the connection between human actions and the Lake Macquarie ecosystem. Through movement and breath, visitors shape a responsive underwater world, where projected fish react in real time—inviting reflection on our environmental impact.
Design Philosophy
Do you know that ?
Rock layers rise and fall like tides of sea; Mountains experience curling and stretching; Glaciers breathe; Stones have pulsating pulses.
The world is soft and full of elasticity, every heartbeat and breath we take, nature gives us feedback. If the universe wants humans to explore space, it will give us a moon. If the lake wants us to get close to her children, what will she give us?
The AQUATIC RESONANCE explores the interaction between human activities and underwater organisms, the randomness and small changes on land can have vastly different impacts on the underwater world. In this scenario, humans are outsiders, and their role is a thought-provoking question
Objective
Navigate the uncertainty around what MAP mima’s visitors actually want or expect from an interactive experience.
Discover and define real user needs through observation, testing, and iteration—not assumptions.
Design meaningful, site-specific interactions that go beyond visual novelty and adapt to the unique context of MAP mima.
Design Challenge
Develop interactive experiences that align with MAP mima’s environmental focus while remaining open and adaptable to evolving visitor needs.
Use subtle, body-driven inputs—like breath and movement—to create intuitive, reflective engagement.
Deliverable
Delivered two immersive interface concepts that respond to breath, motion, and sound in real time.
Created flexible, sensory-driven environments that adapt to different user interactions.
Encouraged visitors to reflect on their connection with nature, bridging technology with local ecological awareness.
Overall Installation
Experience Narrative
Solution Highlights
Reveals Invisible Impact
Real-time fish interaction turns subtle human actions into visible environmental effects, making ecological impact feel immediate and personal.
Honors Local Identity
Rooted in Lake Macquarie’s natural and cultural richness, the installation reflects community values through interaction and theme.
Invites Curiosity
Layered sensory design—transparent lights, tubes, and waves—draws visitors in, encouraging exploration and longer engagement.
Elevates the Atmosphere
Physical elements enhance the immersive feel and double as ambient staging for community performances.
Final video demonstration
Design Process
As the experience designer, I focused on shaping the overall user journey—translating research insights into interactive concepts that were meaningful, intuitive, and site-responsive. I collaborated closely with the team to frame the design direction, craft sensory interactions, and prototype experiences that aligned with both user behaviors and the ecological narrative of MAP mima.
Discovery (Weeks 1–2)
We began by exploring the environmental, social, and spatial context surrounding MAP mima.
Key activities included:
Reviewing the design brief and identifying core challenges
Conducting background research (academic sources, site analysis, community data)
Collecting user insights through surveys and interviews
Mapping key themes to inform the concept direction
My role:
Shaped early experience goals based on user needs
Synthesized research findings into initial interaction principles
Helped align the research with feasible, emotionally engaging design opportunities
Define (Weeks 3–4)
We explored potential concept directions by analyzing precedents and drawing inspiration from relevant interactive installations and environmental artworks. These references helped us understand how sensory inputs like breath, motion, and sound have been used meaningfully in other contexts.
Key activities included:
Conducting precedent research to gather inspiration and identify interaction patterns
Extracting insights from existing works to inform our own concept directions
Translating external references into context-specific ideas for MAP mima
Developing initial user journeys and experience sketches based on selected themes
My role:
Researched and analyzed reference projects to guide early concept thinking
Identified transferable interaction strategies that could suit the Cube space
Develop (Weeks 5–8)
Built and refined prototypes through two rounds of user testing and iteration. Feedback helped shape both interaction responsiveness and narrative clarity.
Key activities included:
Building low-fidelity prototypes to test core interaction ideas
Conducting two rounds of user testing using System Usability Scale (SUS) and qualitative feedback
Iterating concepts based on user responses and behavior patterns
Evolving our design from abstract interaction ideas into cohesive, embodied experiences
My role:
Designed and facilitated user testing sessions to evaluate interaction flow and clarity
Analyzed feedback to identify usability issues and emotional engagement gaps
Refined interaction elements—such as breath-triggered visuals and fish behavior—based on real-time responses
Helped iterate and align the experience narrative with both user expectations and the installation’s ecological message
Deliver (Weeks 9–10)
Finalized the installation with integrated breath, motion, and sound interaction features. Delivered a polished, site-responsive experience for public engagement.
Key activities included:
Finalizing interaction mechanics for breath, motion, and sound inputs
Designing the spatial layout and light-based visual storytelling
Ensuring the technical feasibility of sensors and environmental feedback mechanisms
My focus:
Finalized the experience flow and how each interaction would visually and emotionally affect the underwater world
Designed the spatial narrative—from pollution to purification—using light, motion, and material contrasts
Ensured that the installation created a reflective, intuitive experience that invites users to consider their ecological impact